Aegir, god of the Sea

ygr

Alignment Cx
Clerical Domains Tempest, Nature
Classes Cleric, Ranger
Backgrounds Sailor, Pirate, Shipwright
Other Names Waveshepherd
Symbols and materials Waves, Laguz (l), Seagull, Aquamarine, Driftwood

While the sea is never as angry as when Thor visits it, the true splendor and danger of the open ocean is the domain of Aegir the Waveshephard. Wields a trident called Krakensbane.

# Ideals of Aegir

Devotion My devotion to my god is more important to me than what he stands for. (Any)

Adventure Only by going beyond the horizon can greatness be achieved. (Any)

Determination Stay the path and you shall succeed. (Lawful)

Courage The unknown is to be explored, not feared. (Good)

Freedom On the open ocean, no one can tell you what to do. (Chaotic)

Opportunity My gain, your loss. The sea gives and the sea takes. (Evil)

# Earning and losing piety

You increase your piety score to Aegir when you expand the influence of the Sea by committing acts such as these:

  • Start a voyage across water
  • Offer part of your treasure to the sea
  • Destroy unnatural threats to safe water travel

Your piety score to Aegir decreases if you diminish his influence, contradict his ideals or otherwise ridicule him through acts such as these:

  • Sink or disable a ship
  • Help in constructing a building on the shore

# Aegir's Devotee

Piety 3+ Aegir trait

Gust Create or Destroy Water, cha/lr

# Aegir's Adherent

Piety 10+ Aegir trait

Water Breathing 1/lr

# Aegir's Disciple

Piety 25+ Aegir trait

Control Winds 1/lr

# Champion of the Sea

Piety 50+ Aegir trait

You can increase your Strength or Charisma by 2 and also your maximum for that score by 2.