Aegir, god of the Sea
ygr
Alignment | Cx |
Clerical Domains | Tempest, Nature |
Classes | Cleric, Ranger |
Backgrounds | Sailor, Pirate, Shipwright |
Other Names | Waveshepherd |
Symbols and materials | Waves, Laguz (l), Seagull, Aquamarine, Driftwood |
While the sea is never as angry as when Thor visits it, the true splendor and danger of the open ocean is the domain of Aegir the Waveshephard. Wields a trident called Krakensbane.
# Ideals of Aegir
Devotion My devotion to my god is more important to me than what he stands for. (Any)
Adventure Only by going beyond the horizon can greatness be achieved. (Any)
Determination Stay the path and you shall succeed. (Lawful)
Courage The unknown is to be explored, not feared. (Good)
Freedom On the open ocean, no one can tell you what to do. (Chaotic)
Opportunity My gain, your loss. The sea gives and the sea takes. (Evil)
# Earning and losing piety
You increase your piety score to Aegir when you expand the influence of the Sea by committing acts such as these:
- Start a voyage across water
- Offer part of your treasure to the sea
- Destroy unnatural threats to safe water travel
Your piety score to Aegir decreases if you diminish his influence, contradict his ideals or otherwise ridicule him through acts such as these:
- Sink or disable a ship
- Help in constructing a building on the shore
# Aegir's Devotee
Piety 3+ Aegir trait
Gust Create or Destroy Water, cha/lr
# Aegir's Adherent
Piety 10+ Aegir trait
Water Breathing 1/lr
# Aegir's Disciple
Piety 25+ Aegir trait
Control Winds 1/lr
# Champion of the Sea
Piety 50+ Aegir trait
You can increase your Strength or Charisma by 2 and also your maximum for that score by 2.