Odin, god of Knowledge

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Alignment Nx
Clerical Domains Knowledge, War, Arcana
Classes Cleric, Wizard, Fighter
Backgrounds Sage, Hermit, Far Wanderer, Gladiator
Other Names The All-Father, The Hooded Wanderer, One-Eye
Symbols Raven, Dagaz (d), Ash, Granite

The All-Father, one-eyed Odin sits in Valhalla, the great hall of fallen warriors at the center of Asgard. He sacrificed his eye to Mimir, the giant who lives below the world tree, to gain the knowledge of the runes. His two ravens, Hugin and Munin, dart back and forth, providing him with tidings of the world. Leaning against his throne is Gungnir, his spear. The tip of Gungnir can pierce the very weave between worlds, and an oath is sworn on Gungnir is unbreakable.

Followers of Odin value knowledge and honor above all else. The great libraries of the Council Archive are all dedicated to Odin, as are many military units. A worshipper of Odin is curious but not nosey, intelligent but not overbearing, wise but not preachy, strong but not vengeful.

Worthy warriors who fall in battle are taken to Valhalla by his loyal Valkyries, where they feast and train for Ragnarok, the battle at the end of the world. Odin rarely intervenes directly in the destinies of mortals, preferring to let small, nigh invisible changes ripple for centuries until his motives are fulfilled.

Odin can appear in many shapes, but when he sits on his throne he appears as an old man with a large white beard. He rarely receives audiences from living mortals, but might be swayed if the guests can offer some knowledge even he does not know.

# Valhalla

Odin is the lord of Valhalla, the great mead hall in Asgard. Here, mighty fallen warriors are gathered to train and feast in preparation for Ragnarok. The hall is massive and while it always seems full, there is always room for the recently deceased.

When Ragnarok comes, the legions of Valhalla will march out and fight under the Asgardian banners on the side of the gods versus the forces of Surtr and Fenris. Before that happens, each day is filled with training to the death. At the end of each day those who died in the exercise yards rise again and a feast is held.

# Stories of Odin

Sacrifices To gain the hidden knowledge of runes and magic from the universe, Odin hung himself from Yggdrasil the world tree. He hung by his neck for nine days and nine nights before reaching enlightenment about runes and their magic. To gain the wisdom of the world, he gave his eye to the giant Mimir to drink from his well, which gave him wisdom and foresight. With his foresight he saw Ragnarok, the twilight of the gods, and started preparations for it.

Wanderer When he does not hold court at Valhalla, Odin is said to wander the world in the shape of an old man, cloaked and hooded. In this form he gathers information and knowledge of both the mortal world and the outlying planes.

# Odin's Favor

The champions of Odin are collectors of knowledge and providers of wisdom. Some communicate what they have learned back to the All-father via his ravens, others are completely unaware that Odin has taken an interest in them. Regardless, these are some of the ways Odin could have taken an interest in a person:

  • One or both of your parents were champions of Odin
  • You were trained as a scribe from an early age
  • You provide spiritual guidance for the people of your community
  • There was a library where you grew up and you always wanted to learn what was inside
  • You discovered an artifact and unlocked the magical secrets within
  • You have no idea why Odin has taken an interest in you, and frankly you don't care

# Ideals of Odin

Devotion My devotion to my god is more important to me than what he stands for. (Any)

Knowledge I seek out the dangerous secrets of the world. (Any)

Truth Lies will be exposed, as will those who peddle in them. (Lawful)

Insight With practice comes mastery. With mastery comes victory. (Any)

Foresight Knowing when not to act is just as important. (Neutral)

Sacrifice There can be no gain without loss first. (Evil)

# Earning and losing piety

You increase your piety score to Odin when you expand the influence of knowledge by committing acts such as these:

  • Gathering and recording information for later use
  • Exposing lies and deceit in a community
  • Learning a secret that was kept from you
  • Abstaining from an opportunity if it would be better in the long run

Your piety score to Odin decreases if you diminish his influence, contradict his ideals or otherwise ridicule him through acts such as these:

  • Willfully letting knowledge be lost, such as by burning a book or scroll
  • Lying to people who trust you
  • Acting rashly without considering the consequences

# Odin's Devotee

Piety 3+ Odin trait

The all-fathers single eye is upon you. You can cast Find Familiar (only to summon a raven). If you cast the spell with this trait, you cannot do so again until you finish a long rest.

# Odin's Adherent

Piety 10+ Odin trait

Odin has granted you some of his foresight. You can cast the Augury spell once per long rest.

# Odin's Disciple

Piety 25+ Odin trait

Odin listens to you, and he might even answer. You can cast the Commune spell to speak with him once per long rest.

# Champion of the All-father

Piety 50+ Odin trait

You can increase your Strength or Intelligence by 2 and also your maximum for that score by 2.