Valkyrie

medium celestial, lawful good

Armor Class: 18 (Plate)
Hit Points: 112 (15d8+45)
Speed: 40ft, fly 90ft
STR
21 (+5)
DEX
15 (+2)
CON
17 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
23 (+6)
Skills: Perception +8Athletics +10Medicine +8Persuasion +11Insight +8
Damage Resistances: Radiant; Bludgeoning, Piercing and Slashing from Nonmagical Attacks
Condition Immunities: Charmed, Exhaustion, Frightened
Senses: Darkvision 120ft, Truesight 30ft, Passive Perception 18
Languages: All
Challenge Rating: 9

Innate Spellcasting: The valkyrie's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The valkyrie can innately cast the following spells, requiring no material components:

Flyby: The valkyrie doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Bearer of the Dead: The valkyrie can carry up to two medium creatures without being slowed.

Magic Resistance: The valkyrie has advantage on saving throws against spells and other magical effects.

Innate Spellcasting: The valkyrie's innate spellcasting ability is Charisma (spell save +19, +11 to hit with spell attacks). The valkyrie can innately cast the following spells, requiring no material components:

3/day each: Compelled Duel, Bless, Guiding Bolt (as a 5th level spell), Daylight

1/day each: Resurrection, Dawn, Greater Restoration, Plane Shift

# Actions

Multiattack: The golem makes two melee attacks.

Greatspear: Melee weapon attack: +10 to hit, reach 10ft, one target. Hit: 10 (1d10+5) piercing damage + 11 (2d10) radiant damage.

A winged female angel serving as a messenger from the gods. Armed with spears and protected by winged helmets, the valkyries are fierce both in spirit and on the battlefield.