Valkyrie
medium celestial, lawful good
Innate Spellcasting: The valkyrie's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The valkyrie can innately cast the following spells, requiring no material components:
Flyby: The valkyrie doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Bearer of the Dead: The valkyrie can carry up to two medium creatures without being slowed.
Magic Resistance: The valkyrie has advantage on saving throws against spells and other magical effects.
Innate Spellcasting: The valkyrie's innate spellcasting ability is Charisma (spell save +19, +11 to hit with spell attacks). The valkyrie can innately cast the following spells, requiring no material components:
3/day each: Compelled Duel, Bless, Guiding Bolt (as a 5th level spell), Daylight
1/day each: Resurrection, Dawn, Greater Restoration, Plane Shift
# Actions
Multiattack: The golem makes two melee attacks.
Greatspear: Melee weapon attack: +10 to hit, reach 10ft, one target. Hit: 10 (1d10+5) piercing damage + 11 (2d10) radiant damage.
A winged female angel serving as a messenger from the gods. Armed with spears and protected by winged helmets, the valkyries are fierce both in spirit and on the battlefield.