The Weaveborn

The weaveborn is a conductor of unbridled arcane energy. Their very essence is infused with the Weave itself, granting them an unparalleled connection to its secrets. Their versatility does not come from knowing many spells, but they can shape the threads of magic they know into exactly what the situation requires. Will you work to understand the connection that you have with the mystical world, or simply exploit it for your own gain?

# Weaveborn Origin

As a Weaveborn sorcerer, you decide how you came into possession of this power. Is it a result of your heritage or a gift (or even a curse) acquired later in life? Consult the Weaveborn Origins table for a possible origin of your power.

d6 Origin
1 You were conceived in the exact location where two leylines intersect.
2 You were caught in a raw magical storm, which flung you through the space between the planes. When you landed, you had this power.
3 Your mother was a powerful wizard who made herself pregnant using magic.
4 You found a cracked magical artifact, whose power leaked into you.
5 One of your ancestors was a powerful elemental force, such as a Phoenix or Leviathan.
6 You do not know where the power comes from, only that it is very useful.

# Weaveborn appearance

Sometimes the weave leaves a physical mark on you, altering your appearance. The table belows offers some suggestions, but you can decide to look normal, or have a different appearance altogether.

d6 Appearance
1 Your eyes are windows into the raw weave, showing swirling magic with glittering star-like flecks.
2 Your hair takes on a color corresponding to the school of magic of the last spell you cast.
3 Glowing scars in the form of rune-words adorns your body.
4 When people touch you, they receive a small static shock.
5 You smell faintly of sulphur, perfume, or ozone.
6 You leave a short trail of illusory sparks when you move.

A weaveborn sorceress

# Weaveborn Spells

1st-level Weaveborn feature

Sorcerer Level Spell
1st Mage Armor
3rd Mirror Image
5th Counterspell
7th Dimension Door
9th Rary's Telepathic Bond

As a weaveborn, the magic of the world lies open to you. You learn an additional spell when you reach certain levels in this class, as shown in the table below. Each of these counts as a sorcerer spell for you, but doesn't count against the number of sorcerer spells you know.

# Child of the Weave

1st-level Weaveborn feature

The weave that powers all arcane magic flows through you. As a conduit of the raw weave, external magic sometimes has a tendency to simply fall off you like rain off a roof. You have advantage on saving throws against spells and other magical effects when you are not wearing armor or a shield.

Additionally, you gain proficiency in the Arcana skill and you can use your Charisma modifier in place of your Intelligence modifier when you make Arcana ability checks.

# Metamagical Nexus

6th-level Weaveborn feature

The weave powers you, and you power the weave. You learn one additional Metamagic option. This, or one of your other known Metamagic options becomes your Signature Metamagic, and its cost is reduced by 1, to a minimum of 0, when you use it to modify a Sorcerer spell.

Additionally, your senses have becomed attuned to the faintest trace of magical residue. You can cast the Detect Magic and Identify spells at will, requiring no material components.

# Weavesmith

14th-level Weaveborn feature

Bending magic to your every whim has become almost effortless as your connection to the weave deepens. The Sorcery Point costs for your Metamagic options are reduced by 1, to a minimum of 1.

# Unleash the Weave

18th-level Weaveborn feature

As an action, you can unleash the weave inside you, becoming a shimmering avatar of magical essence. For one minute or until you become incapacitated, you gain the following benefits:

  • You gain a flight speed of 60 feet and can hover.
  • You can use your Metamagic for free. You can still only use one Metamagic option on a spell, unless the option says otherwise.
  • You have resistance to all damage types except Bludgeoning, Piercing and Slashing.

Once you use this feature, you can't do so again until you finish a long rest, unless you spend 10 sorcery points to use it again.

Additionally, you gain access to all available Metamagic Options.