Conditions

Restrained
  • 0 feet movement
  • Dis on atks+dex ST
  • Adv on atks vs it
Poisoned
  • Dis on atks
  • Dis on checks
Hex
  • Depends on curse
Invisible
  • Can't be seen, can be heard
  • Atks have adv
  • Atks vs it have dis
Paralyzed
  • Is Incapacitated
  • Fails str+dex saves
  • Atks vs it has adv
  • Atks are auto crits
Exhaustion
  1. dis on checks
  2. speed is half
  3. dis on atks+saves
  4. hp half, 5. speed 0
Frightened
  • Can't move toward src
  • Dis on checks+atks
Deafened
  • Auto fail checks that req hearing
Blinded
  • Auto fail checks that req sight
  • Adv on atks vs it
  • Dis on atks
Hunter's Mark
  • +1d6 damage on hit
  • Adv on percep/surv checks to find it
Unconscious
  • Is Incapacitated
  • Is Prone
  • Is Paralyzed
Stunned
  • Is Incapacitated
  • Fails str+dex saves
  • Adv on atks vs it
Grappled
  • Speed is 0
  • Action to escape
Charmed
  • It can't target src
  • Src has adv on social checks vs it
Incapacitated
  • Can't take actions
Petrified
  • Is Incapacitated
  • Weight x10
  • Resistance to all
  • Immune to poison/disease
Prone
  • Half movement to stand up
  • Dis on attacks
  • Inc melee has adv
  • Inc ranged has dis
Concentration
  • Con check on dmg
  • DC=max(10, dmg/2)
  • Ends if Incap'd